We’ve done that both in Austin and Los Angeles. Medina: We strategically reopened the studio for production, using COVID guidelines. GamesBeat: Are you working remotely at this point, though?Ĭollins: Yes, we’re coming up on just about a year working from home, minus any essential employees. We’re more spread out than we used to be. Which is cool, and that obviously necessitates a lot more office space in more buildings. We used to have morning meetings where we could see everyone in the company every Monday, and now we’ve expanded our production slate. Where to start? It’s definitely different. GamesBeat: What was it like when you first got there, compared to today?Ĭollins: Smaller, for sure. Trevor Collins: I’ve been at the company for a little over six years. Luis Medina: I’ve been with the company for a little over five years. GamesBeat: I wanted to get a feel for Rooster Teeth in general.
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